DESIGN
Games | Unreal | Unity | Prototypes | Levels | Flash | Documents | Maps | Presentations | Non-Digital



Introduction

My philosophy on design is the same as the best chefs' philosophy on food: Keep it simple. I'm like a kid when it comes to games; I look directly at what's fun and what's shiny. When I play games, I'm always the first person who gets lost in a map or confused in UI, so I strive to design for players like myself and eliminate these issues.

Games

Dark Day

Date: Spring 2012

Engine: Unreal (UDK)

Genre: Survival Horror

Info: Dark Day is my personal Senior game project. My goal is to somewhat modernize the genre through this small, level-design-centric project.

Special Thanks To:
- David Brumbley, Environmental Art.

Roles: My roles in this project are:
- Gameplay & Level Design.
- Writing, story.
- Scripting.
- Additional Art Assets.

Game Design Document:
- Dark Day Game Design Document (.pdf)
- Dark Day Game Design Document (.doc)

Level Design Document:
- Dark Day Level Design Document (.pdf)
- Dark Day Lvel Design Document (.doc)

Screenshots:











Video: Coming soon.


Explosive Dawn

Date: Spring 2011

Level: Junior

Genre: 2D Shooter

Info: Explosive Dawn is a calligraphy-styled 2D shooter that gives the player the ability to choose and mix three weapons to his/her liking.

Team: Little Black Dress Productions
- Alicia Yeargin, Designer, Artist
- Alex Smith, Producer, Architecture & Input
- Chris Kuspis, Programmer, Sound
- Austin Scholze, Programmer, AI
- Myles Beaudoin, Programmer, Graphics
- Seth Lee, Programmer, Physics

Roles: My roles in this project are:
- Designing enemies and weapons.
- Creation of all art assets.
- Playtesting and balancing.
- Documentation of the game.
- Creating presentations and general document creation/managing/organization.

Game Design Document:
- Explosive Dawn Game Design Document (.pdf)
- Explosive Dawn Game Design Document (.doc)

Playtesting Feedback Reports:
- Playtesting Session 1 Report
- Playtesting Session 2 Report
- Playtesting Session 3 Report
- Playtesting Session 4 Report
- Playtesting Session 5 Report
- Playtesting Session 6 Report
- Playtesting Session 7 Report
- Playtesting Session 8 Report
- Playtesting Session 9 Report

Playtesting Feedback Survey:
- Playtesting Feedback Survey

First Playable Post Mortem:
- Explosive Dawn First Playable Post Mortem (.pdf)
- Explosive Dawn First Playable Post Mortem (.doc)

Screenshots:














Video:


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Unreal

Unreal Robot Unicorn Attack

Date: Fall 2010

Genre: Music-Based, Platformer

Info: The project goal was to create a music-based game with the Unreal editor, so we made a sort of Robot Unicorn Attack in Unreal. My level features the song "My Favorite Game" by The Cardigans.

Team:
- Alicia Yeargin, Level 3, Kismet
- Richard Silva, Level 1, Scripting
- Patrick "Thor" Gass, Level 2, Sound
- Bron Aguilar, Level 4, Miscellaneous

Level Design Document:
- Unreal Robot Unicorn Attack Level Design Document (.pdf)
- Unreal Robot Unicorn Attack Level Design Document (.doc)

Screenshots:








Video:


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Unity

AYMT2200 Duncan

Date: Spring 2011

Genre: Interactive Character

Info: This is a simple interactive environment I created for the 3D character I modeled and animated named AYMT2200, or "Duncan" for short. You walk around and view his animations, and when you walk away, he follows you. I created it because I thought that this would be a much more fun way of experiencing a 3D character than just a simple animation video.

Screenshots:








Play: Click Here to Interact with Duncan

Download:
Right Click and Save to Download Duncan (Unity & Max) (Size: 50 Mb)
Right Click and Save to Download Duncan (Just Max) (Size: 540 kb)
Right Click and Save to Download Duncan (Just Unity) (Size: 41 Mb)


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Prototypes

MegaNinjaPirateMice: Hero of Raton Island Prototype

Date: Spring 2011
Genre: Prototype, 2D RPG
Engine: RPGMaker XP
Info: This is a prototype of a fictional RPG based on the fictional MegaNinjaPirateMice license made with RPGMaker. Created with music from The Elder Scrolls III: Morrowind.

Screenshots:








Pitch Document:
- RPG Prototype Pitch Document (.pdf)
- RPG Prototype Pitch Document (.doc)

Download: Right Click and Save to Download Game (Size: 8.2 mb)







MegaNinjaPirateMice: Wrath of Mengele

Date: Spring 2011
Genre: Prototype, 3D FPS
Engine: Unity
Info: This is a prototype of an FPS that makes use of the fictional MegaNinjaPirateMice license made in Unity. Use WASD keys to move, mouse to aim, and click to shoot the karks.

Screenshots:






Pitch Document:
- FPS Prototype Pitch Document (.pdf)
- FPS Prototype Pitch Document (.doc)

Play: Click to Play Prototype
Download: Right Click and Save to Download Game (Size: 9.3 Mb)







MegaNinjaPirateMice: The MegaHiddenPirateTreasure

Date: Spring 2011
Genre: Prototype, 2D Platformer
Engine: Flash
Info: This is a Flash prototype of a fictional platformer game based on the fictional MegaNinjaPirateMice license. Created with music from The Elder Scrolls III: Morrowind.

Screenshots:








Pitch Document:
- Platformer Prototype Pitch Document (.pdf)
- Platformer Prototype Pitch Document (.doc)

Play: Click to Play Game
Download: Right Click and Save to Download Game (Size: 423 kb)







PaperCut

Date: Fall 2010
Genre: Prototype, Fighting
Engine: Paper
Info: This is a paper prototype for a fighting game about paper.





Photos:








Prototype Design Document:
- PaperCut Design Document (.pdf)
- PaperCut Design Document (.doc)


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Levels

Gear

Date: Fall 2009

Info: For one my 2D design classes, I used the level editor for the student game Gear. I was using the older version, so these cannot be used with the current version.


Videos:
Note: If you don't wish to see my design comments, feel free to turn off annotations by clicking the up arrow button then the red button.













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Flash

Prey Behavior Through Influence Mapping (AI Demo)

Date: Fall 2011
Genre: Prototype, AI Demo
Engine: Flash
Info: This is an AI demonstration of using influence maps to simulate prey behavior.


Screenshots:








Presentation:
- Prey Behavior Through Influence Mapping Presentation (.pdf) (Size: 1.5 mb)
- Prey Behavior Through Influence Mapping Presentation (.ppt) (Size: 4.2 mb)

Report:
- Prey Behavior Through Influence Mapping Report Paper (.pdf) (Size: 388 kb)
- Prey Behavior Through Influence Mapping Report Paper (.doc) (Size: 346 kb)

Play: Click to Play Demo

Download: Right Click and "Save As..." to Download (Size: 24 kb)



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Documents


Note: Each document may be viewed by clicking on the title. To download, right click and "Save..." the download links.
Dark Day GDD

Date: Fall 2011

Info: This is the game design document I created for my game Dark Day.

Download:
Download (.pdf)
Download (.doc)

Dark Day LDD

Date: Fall 2011

Info: This is the level design document I created for my game Dark Day.

Download:
Download (.pdf)
Download (.doc)

Explosive Dawn GDD

Date: Fall 2010

Info: This is the game design document I created for the 2D shooter called Explosive Dawn.

Download:
Download (.pdf)
Download (.doc)

RPG Pitch Document

Date: Spring 2011

Info: This is the pitch document for the RPG prototype, MegaNinjaPirateMice: The Hero of Raton Island.

Download:
Download (.pdf)
Download (.doc)

FPS Pitch Document

Date: Spring 2011

Info: This is the pitch document for the FPS prototype, MegaNinjaPirateMice: Wrath of Mengele.

Download:
Download (.pdf)
Download (.doc)

Adventure Game Pitch Document

Date: Spring 2011

Info: This is the pitch document for the action adventure prototype, MegaNinjaPirateMice: The Adventure.

Download:
Download (.pdf)
Download (.doc)

Last Friday: The Expense Account Design Document

Date: Fall 2010

Info: This is the design document for the paper prototype of a corridor shooter.

Download:
Download (.pdf)
Download (.doc)

Last Friday: Overtime Design Document

Date: Fall 2010

Info: This is the design document for the paper prototype of a brawler.

Download:
Download (.pdf)
Download (.doc)

PaperCut Design Document

Date: Fall 2010

Info: This is the design document for the paper prototype of a fighter.

Download:
Download (.pdf)
Download (.doc)

Facebook UI Design

Date: Spring 2011

Info: A UI layout for a fictional Facebook game.

Download:
Download (.pdf)
Download (.doc)

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Maps

FPS Map

Date: Spring 2011

Info: A campaign map for a fictional FPS game.

Download:
Download (.pdf)
Download (.doc)
3rd Person Action Map

Date: Spring 2011

Info: A level map for a fictional 3rd person action game.

Download:
Download (.pdf)
Download (.doc)
Platformer Map

Date: Spring 2011

Info: A level map for a fictional 3D platformer game.

Download:
Download (.pdf)
Download (.doc)
RPG Map

Date: Spring 2011

Info: A map for an entire land of a fictional RPG game.

Download:
Download (.pdf)
Download (.doc)

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Presentations


Explosive Dawn Alpha Presentation

Date: Spring 2011

Info: These are the slides for the Explosive Dawn alpha milestone presentation. The alpha state of the game and of the team is laid out, and it is visually themed around the game.

Download:
Download (.pdf) (Size: 1.2 Mb)
Download (.ppt) (Size: 4.2 Mb)

Mass Effect 2 Scene Analysis Presentation

Date: Spring 2011

Info: I analyzed a cutscene of Mass Effect 2 and arranged my notes into a presentation.


Download:
Download (.pdf) (Size: 900 kb)
Download (.ppt) (Size: 10.4 Mb)

10 Commandments of Film Class

Date: Summer 2010

Info: 10 things I learned from film class plus how those things can be applied to video games.


Download:
Download (.pdf) (Size: 1.5 Mb)
Download (.ppt) (Size: 2.1 Mb)

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Non-Digital

Floweroll

Date: Spring 2010

Genre: Dice Game

Info: The most fun you can have with dice and flowers without going outside.

Rulebook:
- Floweroll Rulebook (.pdf)
- Floweroll Rulebook (.doc)

Floweroll Post Mortem:
- Floweroll Post Mortem (.pdf)
- Floweroll Post Mortem (.doc)

Photos:











So You Think You Can't Cook...

Date: Spring 2010

Genre: Card Game

Info: The card game for those who can't cook--and don't want to.

Rulebook:
- SYTYCC Rulebook (.pdf)
- SYTYCC Rulebook (.doc)

SYTYCC Post Mortem:
- SYTYCC Post Mortem (.pdf)
- SYTYCC Post Mortem (.doc)

Photos:











P.S. I Win

Date: Spring 2010

Genre: Board Game

Info: Deliver packages through rain, sleet, or snow without leaving home.

Rulebook:
- P.S. I Win Rulebook (.pdf)
- P.S. I Win Rulebook (.doc)

P.S. I Win Post Mortem:
- P.S. I Win Post Mortem (.pdf)
- P.S. I Win Post Mortem (.doc)

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