
Introduction
| My philosophy on design is the same as the best chefs' philosophy on food: Keep it simple. I'm like a kid when it comes to games; I look directly at what's fun and what's shiny. When I play games, I'm always the first person who gets lost in a map or confused in UI, so I strive to design for players like myself and eliminate these issues. |
Games
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Date: Spring 2011 Level: Junior Genre: 2D Shooter Info: Explosive Dawn is a calligraphy-styled 2D shooter that gives the player the ability to choose and mix three weapons to his/her liking. Team: Little Black Dress Productions - Alicia Yeargin, Designer, Artist - Alex Smith, Producer, Architecture & Input - Chris Kuspis, Programmer, Sound - Austin Scholze, Programmer, AI - Myles Beaudoin, Programmer, Graphics - Seth Lee, Programmer, Physics Roles: My roles in this project are: - Designing enemies and weapons. - Creation of all art assets. - Playtesting and balancing. - Documentation of the game. - Creating presentations and general document creation/managing/organization. Game Design Document: - Explosive Dawn Game Design Document (.pdf) - Explosive Dawn Game Design Document (.doc) Playtesting Feedback Reports: - Playtesting Session 1 Report - Playtesting Session 2 Report - Playtesting Session 3 Report - Playtesting Session 4 Report - Playtesting Session 5 Report - Playtesting Session 6 Report - Playtesting Session 7 Report - Playtesting Session 8 Report - Playtesting Session 9 Report Playtesting Feedback Survey: - Playtesting Feedback Survey First Playable Post Mortem: - Explosive Dawn First Playable Post Mortem (.pdf) - Explosive Dawn First Playable Post Mortem (.doc) Screenshots: Video: |
Unreal
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Date: Fall 2010 Genre: Music-Based, Platformer Info: The project goal was to create a music-based game with the Unreal editor, so we made a sort of Robot Unicorn Attack in Unreal. My level features the song "My Favorite Game" by The Cardigans. Team: - Alicia Yeargin, Level 3, Kismet - Richard Silva, Level 1, Scripting - Patrick "Thor" Gass, Level 2, Sound - Bron Aguilar, Level 4, Miscellaneous Level Design Document: - Unreal Robot Unicorn Attack Level Design Document (.pdf) - Unreal Robot Unicorn Attack Level Design Document (.doc) Screenshots: Video: |
Unity
AYMT2200 DuncanDate: Spring 2011 Genre: Interactive Character Info: This is a simple interactive environment I created for the 3D character I modeled and animated named AYMT2200, or "Duncan" for short. You walk around and view his animations, and when you walk away, he follows you. I created it because I thought that this would be a much more fun way of experiencing a 3D character than just a simple animation video. Screenshots: Play: Click Here to Interact with Duncan Download: Right Click and Save to Download Duncan (Unity & Max) (Size: 50 Mb) Right Click and Save to Download Duncan (Just Max) (Size: 540 kb) Right Click and Save to Download Duncan (Just Unity) (Size: 41 Mb) |
Prototypes
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Date: Spring 2011 Genre: Prototype, 2D RPG Engine: RPGMaker XP Info: This is a prototype of a fictional RPG based on the fictional MegaNinjaPirateMice license made with RPGMaker. Created with music from The Elder Scrolls III: Morrowind. Screenshots: Pitch Document: - RPG Prototype Pitch Document (.pdf) - RPG Prototype Pitch Document (.doc) Download: Right Click and Save to Download Game (Size: 8.2 mb) ![]() |
MegaNinjaPirateMice: Wrath of MengeleDate: Spring 2011 Genre: Prototype, 3D FPS Engine: Unity Info: This is a prototype of an FPS that makes use of the fictional MegaNinjaPirateMice license made in Unity. Use WASD keys to move, mouse to aim, and click to shoot the karks. Screenshots: Pitch Document: - FPS Prototype Pitch Document (.pdf) - FPS Prototype Pitch Document (.doc) Play: Click to Play Prototype Download: Right Click and Save to Download Game (Size: 9.3 Mb) ![]() |
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Date: Spring 2011 Genre: Prototype, 2D Platformer Engine: Flash Info: This is a Flash prototype of a fictional platformer game based on the fictional MegaNinjaPirateMice license. Created with music from The Elder Scrolls III: Morrowind. Screenshots: Pitch Document: - Platformer Prototype Pitch Document (.pdf) - Platformer Prototype Pitch Document (.doc) Play: Click to Play Game Download: Right Click and Save to Download Game (Size: 423 kb) ![]() |
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Date: Fall 2010 Genre: Prototype, Fighting Engine: Paper Info: This is a paper prototype for a fighting game about paper. Photos: Prototype Design Document: - PaperCut Design Document (.pdf) - PaperCut Design Document (.doc) |
Levels
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Date: Fall 2009 Info: For one my 2D design classes, I used the level editor for the student game Gear. I was using the older version, so these cannot be used with the current version. Videos: Note: If you don't wish to see my design comments, feel free to turn off annotations by clicking the up arrow button then the red button. |
Flash
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Date: Fall 2011 Genre: Prototype, AI Demo Engine: Flash Info: This is an AI demonstration of using influence maps to simulate prey behavior. Screenshots: Presentation: - Prey Behavior Through Influence Mapping Presentation (.pdf) (Size: 1.5 mb) - Prey Behavior Through Influence Mapping Presentation (.ppt) (Size: 4.2 mb) Report: - Prey Behavior Through Influence Mapping Report Paper (.pdf) (Size: 388 kb) - Prey Behavior Through Influence Mapping Report Paper (.doc) (Size: 346 kb) Play: Click to Play Demo Download: Right Click and "Save As..." to Download (Size: 24 kb) |
Documents
Note: Each document may be viewed by clicking on the title. To download, right click and "Save..." the download links.
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Date: Fall 2011 Info: This is the game design document I created for my game Dark Day. Download: Download (.pdf) Download (.doc) |
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Date: Fall 2011 Info: This is the level design document I created for my game Dark Day. Download: Download (.pdf) Download (.doc) |
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Date: Fall 2010 Info: This is the game design document I created for the 2D shooter called Explosive Dawn. Download: Download (.pdf) Download (.doc) |
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Date: Spring 2011 Info: This is the pitch document for the RPG prototype, MegaNinjaPirateMice: The Hero of Raton Island. Download: Download (.pdf) Download (.doc) |
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Date: Spring 2011 Info: This is the pitch document for the FPS prototype, MegaNinjaPirateMice: Wrath of Mengele. Download: Download (.pdf) Download (.doc) |
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Date: Spring 2011 Info: This is the pitch document for the action adventure prototype, MegaNinjaPirateMice: The Adventure. Download: Download (.pdf) Download (.doc) |
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Date: Fall 2010 Info: This is the design document for the paper prototype of a corridor shooter. Download: Download (.pdf) Download (.doc) |
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Date: Fall 2010 Info: This is the design document for the paper prototype of a brawler. Download: Download (.pdf) Download (.doc) |
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Date: Fall 2010 Info: This is the design document for the paper prototype of a fighter. Download: Download (.pdf) Download (.doc) |
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Date: Spring 2011 Info: A UI layout for a fictional Facebook game. Download: Download (.pdf) Download (.doc) |
Maps
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Date: Spring 2011 Info: A campaign map for a fictional FPS game. Download: Download (.pdf) Download (.doc) |
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Date: Spring 2011 Info: A level map for a fictional 3rd person action game. Download: Download (.pdf) Download (.doc) |
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Date: Spring 2011 Info: A level map for a fictional 3D platformer game. Download: Download (.pdf) Download (.doc) |
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Date: Spring 2011 Info: A map for an entire land of a fictional RPG game. Download: Download (.pdf) Download (.doc) |
Presentations
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Date: Spring 2011 Info: These are the slides for the Explosive Dawn alpha milestone presentation. The alpha state of the game and of the team is laid out, and it is visually themed around the game. Download: Download (.pdf) (Size: 1.2 Mb) Download (.ppt) (Size: 4.2 Mb) |
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Date: Spring 2011 Info: I analyzed a cutscene of Mass Effect 2 and arranged my notes into a presentation. Download: Download (.pdf) (Size: 900 kb) Download (.ppt) (Size: 10.4 Mb) |
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Date: Summer 2010 Info: 10 things I learned from film class plus how those things can be applied to video games. Download: Download (.pdf) (Size: 1.5 Mb) Download (.ppt) (Size: 2.1 Mb) |
Non-Digital
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Date: Spring 2010 Genre: Dice Game Info: The most fun you can have with dice and flowers without going outside. Rulebook: - Floweroll Rulebook (.pdf) - Floweroll Rulebook (.doc) Floweroll Post Mortem: - Floweroll Post Mortem (.pdf) - Floweroll Post Mortem (.doc) Photos: ![]() |
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Date: Spring 2010 Genre: Card Game Info: The card game for those who can't cook--and don't want to. Rulebook: - SYTYCC Rulebook (.pdf) - SYTYCC Rulebook (.doc) SYTYCC Post Mortem: - SYTYCC Post Mortem (.pdf) - SYTYCC Post Mortem (.doc) Photos: ![]() |
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Date: Spring 2010 Genre: Board Game Info: Deliver packages through rain, sleet, or snow without leaving home. Rulebook: - P.S. I Win Rulebook (.pdf) - P.S. I Win Rulebook (.doc) P.S. I Win Post Mortem: - P.S. I Win Post Mortem (.pdf) - P.S. I Win Post Mortem (.doc) |
